Contest idea thread!

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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What do you mean by simple? Too hard to defend? Or just not enough going on?
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
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Or just not enough going on?
Thinking of every single possibility. Some snipers on the intel, with demoknights...
It won't be hard to defend, it will be more of a TFC-style CTF, which is "Let's break through that defense, get that intel, get out, and if we are lucky AND have time, kill some people". Not like TF2-style CTF, which is, "Let's enter the base, one on the sentry, one on the Heavy, I get the intel and we get out. In case someone is in our front, KILL HIM".
Just a prediction, though.
 

EArkham

Necromancer
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Aug 14, 2009
1,625
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Why not just do a sequel to some of the most fun and exciting contests instead of trying to come up with something completely original?

Another Artpass contest (with a different map of course), or another single Control Point contest, for example, would be much fun than something strange and off kilter like CTF Medieval that not many people are going to be interested in to begin with (CTF AND Medieval? Heh).
 

Baraleth

L4: Comfortable Member
Aug 8, 2008
172
54
not sure if anyone has mentioned this, but we could have a contest that involves the orphaned maps. The judges set aside maps that they deem would work for the contest and then have people sign up or have the judges give maps to people and they attempt to finish those maps. Something similar to how the artpass contest was but with multiple maps rather than the same map
 

Belli

L69: Deviant Member
Jan 21, 2012
69
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What about special delivery? The game mode could really use some fresh and better maps.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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SD is just koth with a flag, there's nothing special about it. We need an asymmetrical contest.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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SD is just koth with a flag, there's nothing special about it. We need an asymmetrical contest.

Contest would promote some innovation, and create new possibilities for the gamemode.


You mean the Asym contest we had 2 years ago? That wouldn't be anything interesting or special.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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No, not the Symm v Asymm one, because that one also had symmetrical maps. I find asymmetrical maps much more appealing since you can do so much more geometry-wise. Plus progress is awesome.
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
What about something like make a bad map good? If it's already been done, ignore this:

You would have and experienced map creator make a terrible map. Leave some of it with unfinished parts, orange textures, lacking detail, broken clipping, leaks, completely unbalanced etc.

From there contestants would be able to access feedback that play testers have given the god awful map. They download, and fix it. Maybe every map gets a single public play test. Not one match, but enough for people to give them feedback so far. They hand the final map in, it's played and inspected and the winner is the one who gets the highest overall points out of different sections (flow, clipping etc)

That would test different aspects of map making such as understanding the technical aspect of maps and the actual gameplay elements.
 

Crash

func_nerd
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Mar 1, 2010
3,319
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Maybe a contest where the focal point of the map is premade? Like, someone makes a large structure of some kind, and it's up to the mapper to incorporate it into their map in a predominant way. It could end up in a detail area behind a point, part of the gameplay geometry, or whatever the mapper decides to do with it.

The rules would be you can't change the overall structure, but you can modify it, as long as it retains it's look, and that it has to be a primary focal point of the map.

Or there could even be multiple structures you have to use.

I think it would be interesting to see how creatively everyone could use the same structure.
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
Like a set of pre-fab control points or something?

Maybe there are 3 points in a single stage map and all the points are in the same pre-fab and their distance between one another can not be modified etc.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
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The "vice versa" part doesn't make much sense. Isn't that just a needless restriction that makes the map more boring? Heck, what even counts as symmetry? Because obviously even "symmetrical" maps aren't precisely symmetrical brush-for-brush and prop-for-prop. (Except Turbine. And maybe Badlands.)
 
Oct 6, 2008
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I'd like to see the 45 Degree Angle Contest - everything has to be 45 degrees except the floor and the sky - NO RIGHT ANGLES ALLOWED! That would be a challenge for sure.