WiP in WiP, post your screenshots!

TheKieranator

L6: Sharp Member
Mar 6, 2011
282
213
irQTNrPKR0GZZ.jpg


I still need to fix some brushwork and then I can release this new dynamic door for testing. It might look like I got inspired by PDT but actually I got my inspiration from Space Hulk.

plr_blimprace
 

xzzy

aa
Jan 30, 2010
815
531
Those teeth look like the sort of thing that should be a prop rather than brushwork. Brushes don't let you work at a fine enough resolution for that kind of detail.

A prop would probably render faster too.

Speaking of props, a little bit of debris I was working on last night for stoneyridge:

pieces.png
 

Verno

L2: Junior Member
Jul 17, 2010
80
34
Here's something I've been working, how does it look? It's suppose to be a logo for a hypothetical Green team.
GRN%20Final%202.jpg
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I liked the radio tower design more (the one you posted on FP). I'm not getting anything Radio-y out of this one.
 
T

The Asylum

Don't think I haven't thought of that before. Ever played Mortal Kombat: Armageddeon, perchance?
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Here's something I've been working, how does it look? It's suppose to be a logo for a hypothetical Green team.
GRN%20Final%202.jpg

Actually pretty nice, you might want to break up the flat colour a little with some slightly smaller, subtle tonal variation and maybe a tiny weeny bit of noise too. Personally I don't think that typeface fits too well in the TF2 universe, it looks too postmodern. If you're going for something industrial then you're better off with a Geometric sans-serif like DIN or one of it's many variants.
 

tyler

aa
Sep 11, 2013
5,102
4,621
I actually think the color depth is fine, though it could use some complimentary colors like a creamy beige, similar to the circular red logo. I think you've done a good job keeping it simple, like early TF2.