Shut up, Announcer.

Crash

func_nerd
aa
Mar 1, 2010
3,320
5,500
Quick question, I might be missing something obvious.

I am trying to suppress the announcer voice on capture on my KoTH map I'm working on. Nothing I've tried seems to want to stop it. I've got my own sound clip that I have set up to play, but the announcer voice is getting in the way of it.

Anything I can do to stop it?