Gameday XVII

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MangyCarface

Mapper
aa
Feb 26, 2008
1,626
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Game Day: Part XVII- August 2nd, August 3rd

Hey guys, judging by the forums, it seems that a number of maps have
testable stages at the moment or coming up soon. Due to this we'll open a gameday for the weekend; after initial troubles, a lot of good testing was done last weekend.

There's a new condition to be entered into the rotation for the gameday weekend: All problems known by the mapper, not related to gameplay testing, must be solved before submission. This means build your cubemaps, have your map lighted, have the spawn gates work correctly, visualizers must be in place, etc etc. Gameplay testing is for ironing out details you've never thought of and looking at the gameplay's natural flow- not hearing players get griefed over something obvious. This is not an entirely concrete rule, but follow it, please.

When:


  • August 2nd @ 4:00 pm EST (1:00 pm PST | 9:00 pm GMT)
  • August 3rd @ 4:00 pm EST (1:00 pm PST | 9:00 pm GMT)
    Both Events will be held on our home server this weekend, at least for now.
Where: TF2Maps.net Server. CONNECT link below :)

  • Server configuration request / statement:
    • rtv, votemap, etc... turned off please
    • 30 minute map rounds
    • Start with testing maps, 30 minutes a map flexibly guaranteed (If we are running way off schedule, deal with it all maps are recorded by Source TV). NOTE: Depending on number of submissions, this time limit may be changed to 20 minutes with a bonus round or two after the rotation determined by vote amongst the played maps.
  • TF2Maps.net Official Server: 72.233.93.233:27015
    • Links will take you straight to the server.
Game Day Plan and Rules, Read these or I sic DJive on you.

  • Use either the TF2Maps.net website (PREFERRED), FPSBanana, or a private website to host your maps. Do not use Rapidshare or other crappy filehosts. Mediafire works though.
  • Before your submission is accepted there must be a downloadable version of your map.
  • All map names must follow the guidelines specified in this thread. That means NO CAPS.
  • If you'd like to be helpful, include your map in .bz2 format.
  • All debate over what maps are submitted, what maps are played, etc. must be handled in this thread PRIOR to the game day. Once the map submission deadline is passed the rotation is set. Map rotation changes will not happen on the actual game day unless there are technical difficulties. If you have a problem with a map, voice your concerns prior to the game day.
  • Game Day Structure:
    Map testing, takes place first, all maps submitted for testing purposes will receive 30 minutes of play time. Map testing slots will be assigned on a first come / first served basis. I will attempt to accommodate time preferences to a limited extent.

[*]Map Submission Structure:
  • * Map Name (ex. ctf_mycoolmap_b2 )
  • * Link to map download
  • * Map is for testing: Yes / No
  • Optional: Link to discussion thread.
  • * Denotes required field.

- All times listed in this section are EST unless otherwise noted.
- Due to the late posting of the thread, submission deadline is a little later than normal.
- Submission deadline is Friday, August 1st @ 9pm EST. Slightly flexible on a per-case basis, talk to me on Steam if you have Qs.
Testing Maps:
1: cp_mountaindepot_b2u
2: cp_backfire_round1_a2
3: cp_cagematch_b2
4: cp_entropy_b1a
5: cp_cliffside_a5
6: tc_street
7: cp_backfire_round1_a3
8: cp_backfire_round3_a1
9: pl_cave_b6
10: tc_meridian_a4b

Sunday rotation based on author requests/playability results from yesterday:
1: cp_mountaindepot_b2u
2: cp_entropy_b1a
3: pl_cave_b6
Possibly intermission with cagematch?
4: tc_meridian_a4b
5. cp_dixie_a3... lolz moderator pwrs

P.S. I copy + pasted most of this info from my last post, if you find a typo tell me.
 
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Zipok

L2: Junior Member
Jun 26, 2008
96
5
Zipok reporting his map for playtesting at gameday.

Map name: cp_mountaindepot_b2u
Download link: http://forums.tf2maps.net/downloads.php?do=file&id=498
Map is for testing: Yes

To keep in mind: I live at GMT+2 timezone, that means that the gameday testings start at 11 PM for me. That is why I rushed to be the first poster, as it would be nice to get the map tested before it is morning. I've done a couple of playtests with my friend, but really can't get a bigger crowd, so this gameday seems really useful.
And a question: Are the testing maps being tested on both days, or on one only?


Edit: You asked for typos.. well, this is no typo, this is something far more serious! I assume that I still got my submission in-time, as this topic is pretty much newer than the deadline. ;)
"- Submission deadline is Friday, July 12th @ 9pm EST. Slightly flexible on a per-case basis, talk to me on Steam if you have Qs."

Edit #2: Wanted to ask if it is possible to test the map with nocrits enabled. I really hate crits. :D
 
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drp

aa
Oct 25, 2007
2,273
2,628
mangy, when the deadline closes for submissions. let me know and ill make a map pack and upload to the site. that way we can avoid redirect issues. ill still ofcourse upload to redirect and server just incase.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
Map Name: cp_backfire_round1_a2
Link to map download: http://forums.tf2maps.net/downloads.php?do=file&id=494
Map is for testing: Yes
Discussion Thread: http://forums.tf2maps.net/showthread.php?t=3011

Ive done a reasonable amount of testing with a small number of people and its playable, only flaw is that overzealous scouts seem to keep getting stuck in an open displacement <_< so...yeah...
so...if it comes up, laugh at them, then kill them ;)
oh...and its already on the server btw
and one last thing...unfortunately I can't be there this weekend, so its important that the discussion thread is used, CornontheCod, or nossie will likely look for me anyways
 
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Ida

deer
aa
Jan 6, 2008
2,289
1,372
I'll make sure to be there this time, and bring my map. :3

(Which is not ready for submission yet...)
 

efciem

L69: Deviant Member
Mar 31, 2008
69
6
I have a 100mbit webserver w/ space available for alternate file hosting, just hit me up in a pm or on steam
 

Laz

L420: High Member
Jul 5, 2008
461
35
reserving a spot :) gonna make some changes that should make stage1 easier for blu to win. got a few ideas for secondary routes. will implement tonight.
 
T

The Asylum

Yeah, I just wanted to make sure it would be played this time instead of the admins finding that it wasn't on the map list come last Gameday

Unless I'm just dense and can't take a hint.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
last game day had some technical issues, hopefully this time we can get everything together in time, and with the map pack idea Dr. Pepper suggested we shouldnt have as much of a redirect problem.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
What, August 1 is today?

I didn't think there was that little time, so I guess I'm not gonna make it this time either. XD
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
* * cp_backfire_round3_a1
* * http://forums.tf2maps.net/downloads.php?do=file&id=508
* * Map is for testing: Yes

If possible, could this map be played right after MrAlbobo's? we are working on the map together, these are just separate rounds. Would be nice if they could be played together.

keep in mind mine is round 3, so it should be a little harder for blu to win this round!
 
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