- Sep 15, 2012
- 26
- 0
Hello, mapping community!
Long story short, I love architectural design, I love TF2, and when I told the Steam Forums this, they directed me towards you guys.
In fact I'd love it if you read my original ramblings HERE. Hopefully then you'll understand how clueless I am towards this whole business
Anyways, I'm currently designing my map (pencil-on-paper phase), and I'd like to know what advice (read: every single little piece of advice) you guys have on map design. Not any of the Hammer Editor technical stuff, but the physical "this should go here or else the entire team will play sniper" kind of stuff.
Thanks!
Long story short, I love architectural design, I love TF2, and when I told the Steam Forums this, they directed me towards you guys.
In fact I'd love it if you read my original ramblings HERE. Hopefully then you'll understand how clueless I am towards this whole business
Anyways, I'm currently designing my map (pencil-on-paper phase), and I'd like to know what advice (read: every single little piece of advice) you guys have on map design. Not any of the Hammer Editor technical stuff, but the physical "this should go here or else the entire team will play sniper" kind of stuff.
Thanks!