CTF Tug-of-war

Yaram

L1: Registered
Sep 13, 2012
6
0
TUG OF WAR

This map is very small and has one briefcase in the center of the map which any team can pick up. The aim is to get the briefcase to the hole in the wall on your team's side. The briefcase will never return to the center.

It is probably a good idea to set the respawn time to 0 on servers and the max captures to either 1 or a very large number.

Thanks and be sure to suggest any improvements you may think of!
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Large open areas often dont really make for good gameplay. Snipers kill anything except scouts, scouts kill everything including snipers. That's it. Every other class is useless. Unless this is a specific sniper map, it won't be much fun to play for most people.

Theres literally nothing to do in this map but snipe.
 
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Yaram

L1: Registered
Sep 13, 2012
6
0
Large open areas often dont really make for good gameplay. Snipers kill anything except scouts, scouts kill everything including snipers. That's it. Every other class is useless. Unless this is a specific sniper map, it won't be much fun to play for most people.

Theres literally nothing to do in this map but snipe.

It's a small area and you could easily kill a sniper with any class on this map.
 

soylent robot

L420: High Member
May 26, 2009
499
394
"Thanks and be sure to suggest any improvements you may think of!"

give the map more rooms and cover and pickups and detail and skybox
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
"Thanks and be sure to suggest any improvements you may think of!"

give the map more rooms and cover and pickups and detail and skybox

In other words, make a really decent map, not a deathmatch-like map.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
I think the main problem is that it's simply too cheap. Its one big room, without anything interesting.
I say you should scrap this, and start with a simple koth map or something. And rather than making some rooms and then fill them in, you should start by making a solid point, that you can build the rest of the map up around.