qUiCkSiLvEr
L1: Registered
- Aug 6, 2010
- 3
- 1
Hello everyone!
Thank you for all the great feedback on VBCT.
I wanted to let you know that I've added pre-compile, post-compile and free-form game launch options into VBCT so give them a try.
The pre-compile is very useful for things like cleanup before starting compiles and running a pre-compile check.
Post-compile is useful for running a batch file for bspzip and other tools to embed resources into your BSP.
The options can easily be enabled and disabled (vis the advanced options button) and the options are saved with the default and custom map profiles.
I'm still working on some additional features, thus the "beta" in the current release.
For those of you that have seen the VRAD catch with HDR, this appears to be a bug in the Valve VRAD tool since I've been able to see the same crash using just a simple text batch file. VBCT seems to aggravate it a little but it isn't exclusive to VBCT.
This only seems to happen with both LDR and HDR checked so the solution is to run LDR first then HDR only as a last pass (or vice versa).
NOTE: If you get a VRAD crash, the BSP is likely to have corrupt lighting data in it and you must re-run VRAD to fix it.
I'm still trying to discover an exact sequence that triggers the VRAD crash most of the time so the Valve Developers can look into it.
Cheers!
qUiCkSiLvEr
Thank you for all the great feedback on VBCT.
I wanted to let you know that I've added pre-compile, post-compile and free-form game launch options into VBCT so give them a try.
The pre-compile is very useful for things like cleanup before starting compiles and running a pre-compile check.
Post-compile is useful for running a batch file for bspzip and other tools to embed resources into your BSP.
The options can easily be enabled and disabled (vis the advanced options button) and the options are saved with the default and custom map profiles.
I'm still working on some additional features, thus the "beta" in the current release.
For those of you that have seen the VRAD catch with HDR, this appears to be a bug in the Valve VRAD tool since I've been able to see the same crash using just a simple text batch file. VBCT seems to aggravate it a little but it isn't exclusive to VBCT.
This only seems to happen with both LDR and HDR checked so the solution is to run LDR first then HDR only as a last pass (or vice versa).
NOTE: If you get a VRAD crash, the BSP is likely to have corrupt lighting data in it and you must re-run VRAD to fix it.
I'm still trying to discover an exact sequence that triggers the VRAD crash most of the time so the Valve Developers can look into it.
Cheers!
qUiCkSiLvEr