I'm making maps, so I came here.

Empathy

L1: Registered
Sep 11, 2012
4
0
Hello, I'm Empathy. I wanted to make KOTH, SD and MVM maps for TF2 so I came here since it seems you guys know what you're doing. I haven't been working with hammer for long (12 days), so I'm still pretty new and want to get better as quickly as possible.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Hi.
I guess... welcome.
Also, as you mentioned, probably you should start by KOTH. It's easier to make than MvM or SD.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
KoTH is a good place to start. Mostly so you get scale down and learn how to build your spawn room and learn optimisation through layout design. Your first couple maps will naturally be pretty shockingly bad unless you get lucky. The scale of size and entity work means KoTH maps are fast to produce and complete so it's great for taking what you've learnt and moving onto your next (better) project instead of trying to force a poorly designed huge map like payload down peoples throats for months when constantly going back to it to try and "fix it" because you spent so much time on it already.
 

Empathy

L1: Registered
Sep 11, 2012
4
0
So, where should I go to post my maps that aren't finished visually but need gameplay critique? The workshop board, or somewhere else?

Thanks in advance.
 
Mar 23, 2010
1,872
1,696
map workshop if i remember correctly. if it isnt playable, usually the wip in wip thread