Imbricatus

CP Imbricatus a5

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
You can just have a flat nodraw block occupying the same space. No need to move any brushes.
 

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
He could replace some of it with displacements and not replace some of it with displacements and make the arts happen by combining parts that are terrain with parts that aren't for more interest and do it later since this is alpha?
 

JeanPaul

L6: Sharp Member
Aug 5, 2010
286
279
After an ungodly amount of work, I finally finished the layout! I should have a playable alpha really soon.

The shot is taken immediately outside blue spawn to show the new blue height advantage for the first area. Also, if you look in the back at the red building, that is the building the final point is in and will be where a large red tower of sorts will be visible. A visual clue as to where to go if you will - and from the first area too.

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Height advantage from another angle

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A

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A from another route with new added blue height advantage

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B

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And now for the new layout stuff! Coming from B and just up the hill

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Which leads to this

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Then to get to C, you go either left or right

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If you pick left it goes here

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If you pick right it goes here

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C

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The back alley way to C from blue's highest height advantage

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End of back alley way and view of C

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C viewing the low entrance for blue

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Here you can see all the different heights blue can attack the final point. This and the two sniper windows in the center

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Overview

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tyler

aa
Sep 11, 2013
5,102
4,621
Man, this looks awesome. Hope it plays better than Proletariat.

I'm thinking that people will want to run up the hazard strip things at C to get on it, though it doesn't look possible? Maybe something to look at.
 

phi

aa
Nov 6, 2011
832
1,815
Also when taking those overhead shots like the last one in your last post use fog_override 1 and fog_enable 0 for no fog crap.
I love the geometry, it's neat.
 

JeanPaul

L6: Sharp Member
Aug 5, 2010
286
279
Man, this looks awesome. Hope it plays better than Proletariat.

I'm thinking that people will want to run up the hazard strip things at C to get on it, though it doesn't look possible? Maybe something to look at.

Thanks guys.

Oh and Yyler, those beams are a gameplay feature, walking up them is encouraged. It requires a crouch jump at the top though and ever class can do it.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Now I'm feeling ashamed of myself.
Have you ever mapped before? It is just amusing to look at your brushwork.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Hey was a designer for the black mesa source game.

So I would say he's done a tiny bit.

Considering this, he is just probably an awesome mapper.
 

JeanPaul

L6: Sharp Member
Aug 5, 2010
286
279
Hey was a designer for the black mesa source game.

So I would say he's done a tiny bit.

Still am ;)

But yeah, I have been doing this for 8 years. What you see there is a fuck ton of practice and work.
 

JeanPaul

L6: Sharp Member
Aug 5, 2010
286
279
Having been busy with black mesa since its release, I havent worked on the map till today. But, what I did manage today is fucking awesome :thumbup1:

I got the skybox in like I wanted and the final point finally makes sense! I wanted the player to be able to see WHERE the final point was just outside spawn. My original plan was to have the final point turn on a massive laser that fires into the sky and kills all of the people still standing on the point once its capped.

bottom left of this image is the first exit from blue spawn, so this is the beginning of the map

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View from A

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From inside point C

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From below point C so show the alignment of the laser reactor things

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Just a shot of my improved blue spawn

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And thanks to yyler for editing the nucleus prop for me.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Beautiful. As for sticking it into game day for you, I'd like to, but it won't be fair. Hopefully you manage to get a slot anyway.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Holy donkey balls. You've got the brushwork of a beta combined with the easy-layout change of an Alpha. Teach me, please, I beg to you.
Nah, just kidding. I'm going to learn this by experience.