- Aug 30, 2012
- 14
- 2
I've been thinking of creating an A/D map with a subterranean theme.
Forward for BLU in this case is downward. Each second point of each stage is on a lower tier than the previous and each successive stage is usually lower than the previous one.
While this thread may have helped in general A/D mapmaking, I wonder if anyone has tips for a an A/D map where the action generally travels downward instead of in the usual space filling curve.
Forward for BLU in this case is downward. Each second point of each stage is on a lower tier than the previous and each successive stage is usually lower than the previous one.
While this thread may have helped in general A/D mapmaking, I wonder if anyone has tips for a an A/D map where the action generally travels downward instead of in the usual space filling curve.