Dear all,
If you name a light you can turn it on and off. But is there anyway of doing something similar for a shadow?
My map has a ufo on it that casts a large shadow from the env_light (sun). Thing is the ufo is not always there, so should not always cast a shadow.
Eventually the ufo will have a number of lights on the base and so what I would like to try and do is build the area of the map affected by the ufo's shadow twice. Once for when it's around and once for when it's not and then somehow switch the lighting between them.
The only idea I have so far is to add a massively bright spot light somewhere on the map and toggle this, but I suspect this will just look odd.
Is this possible?
If you name a light you can turn it on and off. But is there anyway of doing something similar for a shadow?
My map has a ufo on it that casts a large shadow from the env_light (sun). Thing is the ufo is not always there, so should not always cast a shadow.
Eventually the ufo will have a number of lights on the base and so what I would like to try and do is build the area of the map affected by the ufo's shadow twice. Once for when it's around and once for when it's not and then somehow switch the lighting between them.
The only idea I have so far is to add a massively bright spot light somewhere on the map and toggle this, but I suspect this will just look odd.
Is this possible?