it seemed kinda hard to cap in gameday, probably because of the height advantage batts things over the point. on both sides. not sure what do. might make them have less fighting space on them?? or maybe it's just the cover on the point - i've already reduced it in the next version as well as changed a whole bunch of stuff.
i hated running into the damn crate on point because it blocked me like hell i got more mad than a purebred competitive player would i hate this map and i hate you and i hate this map again the damn point is tiny convoluted and you need a custom sign for it "step on here to die from somebody somewhere and you will never know where"
alright since im getting some thanks ill post more feedback because i dont care to post feedback unless people thank me so anyway here goes you should give me more space between the crate and that brush thing whatever that is because if im between them i cant maneuver and then everyone shoots me easily because they can just aim between the crate and that brush thing instead of caring to aim directly at me
also this map looks like one of my alphas so i hate it even more
updated to btest and it still sucks. i still like the point area and the main part of yard, just gotta make batts less stupid and possibly reduce the # of routes.
Yeah, I constantly felt paranoid while on the point.
Its impossible to watch over all 4(?) routes, leading to the point. Not only that, but the enemy can get into punch range really fast, once they enter your field of vision from the point.
i feel like it kind of balances the fact that there are 2 battlement things hovering over the point. not ready to give up on that lower route, this is what i came up with http://steamcommunity.com/sharedfiles/filedetails/?id=94268819&insideModal=1&showComments=0 (no lighting) might just axe it or make it a dropdown or flatten it or something - dont like how it limits battlespace around point.
makes the routes, for the most part, come out at the same area. also added a flank on batts.
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