- Jun 27, 2012
- 9
- 1
This is sort of an experiment. I try to teach myself mapping in 2 1/2 months and will post the result as an entry for the Koth contest to see how well i did it, not to win. I will provide a DL link and pictures when the map is playable.
The layout of the map is a multi-layered mining pit centered around the control point. The sides are symetrical, from each spawn there are 5 ways to get to the point, one restricted to Soldier, Scout and Demoman, one underwater leading under the battlements and possibly behind enemy lines.
The fastest way leads to lowground, therefore it is good to move to highground at the cost of losing time, especially as heavy. there is one sniper platform, one highground for the mobile classes and 2 more ways for normal classes. A sentry-deck will be provided. There will also be one long way through an underground cave (filled with water ?) for spies to infiltrate enemy lines. Focusing this map on highlander, there is one optimal attacking route for every class, the team which can use them better or counter enemy attacks better, will win.
The layout of the map is a multi-layered mining pit centered around the control point. The sides are symetrical, from each spawn there are 5 ways to get to the point, one restricted to Soldier, Scout and Demoman, one underwater leading under the battlements and possibly behind enemy lines.
The fastest way leads to lowground, therefore it is good to move to highground at the cost of losing time, especially as heavy. there is one sniper platform, one highground for the mobile classes and 2 more ways for normal classes. A sentry-deck will be provided. There will also be one long way through an underground cave (filled with water ?) for spies to infiltrate enemy lines. Focusing this map on highlander, there is one optimal attacking route for every class, the team which can use them better or counter enemy attacks better, will win.
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