Gameday - Sunday 2nd September

tyler

aa
Sep 11, 2013
5,102
4,621
Where:
TF2Maps.net Official Server: 70.42.74.31:27015
Gameday Host: yyler ☂


When:
Event will begin at:
Pacific (PDT) : 2:00 PM
Mountain (MDT) : 3:00 PM
Central (CDT) : 4:00 PM
Eastern (EDT) : 5:00 PM
UK : 10:00 PM
Central Europe: 11:00 PM
Aus Western (AWST) : 5:00 AM
Aus Central (ACST) : 6:30 AM
Aus Eastern (AEST) : 7:00 AM
Click here for other Timezones

Map List:
Time Played | Map Name | Author | Download | Thread

20|koth_winner_b1|Prestige| Dropbox (.bz2) | Thread

30|cp_harbour_a11d|Selentic Heartstrings| Dropbox (.bz2) | Thread

30|pl_boardwalk_a4|PDT| Dropbox (.bz2) | Thread

30|cp_astro_a1_fix|Amidio| Dropbox (.bz2) | Thread

20|koth_railbridge_b1|Eyce| TF2Maps (.bz2) | Thread

Map Pack:
Gameday2ndSep.rar - Uploaded

Rules for Map Submitters:
The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
__The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
__Do not rename a bsp after compile. The vmf must be renamed before compile.
Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
__Our Linux servers don't work with uppercase names.
Map must be in development, finished maps do not require testing.
Map may not use a point_servercommand to alter any variables.
Map must be designed for standard play.

__This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
You may NOT reserve a submission without a download.
• If an author has more than one map they want tested, they must be submitted to separate days.
Non-compliance with rules will result in rejection of the submission.


Submission Format:
• Exact Map Filename (ctf_example_a4)
• TF2Maps.net file ID number, OR url to offsite download.
__BZ2 compressed files are greatly appreciated to save time for the host.
__May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
• TF2Maps.net discussion thread number.
__The scheduling system uses this number, I need it, not the post number.
If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
If you are a donator with upload abilities, please say if you have already uploaded the map.

Testing options:
A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
A specific time slot: Available time & your time zone.
__Only use if you aren't available for the whole testing period and wish to attend your map.


Information
• First come first serve, until the 2 hour period is filled.
• Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
• Last map can exceed the limit so long as the testing starts within the 2 hour period
• You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
• Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
 
Last edited by a moderator:

tyler

aa
Sep 11, 2013
5,102
4,621
Maybe they don't think it's real? It's real. I'm doing Sunday game days from now on.
 

tyler

aa
Sep 11, 2013
5,102
4,621
I would say the reason that it took longer than usual for people to submit maps is because people don't bother checking on Friday being I regularly posted my threads on Sat/Sun. Goodluck Yyler

Hm maybe, I just did it 2 days in advance like Tech does because otherwise I wouldn't have enough prep time.
 

colacan

L5: Dapper Member
Apr 14, 2012
235
85
I hope that works. I mean, removing engies would be really bad.
 
Mar 20, 2012
391
806
Selentic said:
If someone would take 10 minutes and install a class limiter, so we can just remove engineers entirely we wouldn't have to worry, and gameplay would drastically improve to boot!

I wouldn't have to spend a seemingly endless amount of time redesigning parts of Congo just to compensate for how stupidely overpowered the Gunslinger is.

/sign
 

phi

aa
Nov 6, 2011
832
1,815
Is the x's bug really only engineer? Because last time I checked almost all hitscan weapons spit out x's when fired (worst being smg). Hopefully that, or something else, will fix it soon.