Model Intelligence Bomb

colacan

L5: Dapper Member
Apr 14, 2012
235
85
Re-textured MvM bomb.
Someone requested this, and I thought it would be easy to do, so here it is.
It's set up as a custom intel model to use in your maps.
Note: The model is by Valve, I only retextured it. Just to make sure that's clear.
 
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deadsource

L3: Member
Jul 11, 2011
121
55

tyler

aa
Sep 11, 2013
5,102
4,621
Custom intels don't work in game. It has nothing to do with your model. It just won't work. They show up in demos, though. Just make a regular $staticprop version for detail and be done with it.
 

colacan

L5: Dapper Member
Apr 14, 2012
235
85
Custom intels don't work in game. It has nothing to do with your model. It just won't work. They show up in demos, though. Just make a regular $staticprop version for detail and be done with it.
Oh, I thought they did. Why does the item_teamflag have a Model Override function if custom intels don't work anyway? It's a useless function then. Except for the australium, and the MvM bomb where it seems to work. Damn Valve.
 
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colacan

L5: Dapper Member
Apr 14, 2012
235
85
Ok, thanks for that info. I do think Valve should fix it, because it's a good function when working properly.
Anyway, I've updated the first post with a download, you can use it as a dynamic and as a static prop. I have included a collision model.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I've been emailing valve about it for the past year.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Competitive CTF (like ctf_haarp) would be amazing with this model.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I thought they just fixed the custom intel model thing for Special Delivery.