I need some help with my map, as I've been wanting to get it on a public release for my server. I have compiled it, but there's tons of issues everywhere, from the map being completely black and a half of the map is nowhere to be found, the skybox not where it is supposed to be. Can anyone possibly help with this or point out what's wrong? Here is a compile log from running VBSP:
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\username\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\username\team fortress 2\tf\maps\trade_forest.vmf"
Valve Software - vbsp.exe (Aug 13 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\username\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\username\team fortress 2\tf\maps\trade_forest.vmf
Patching WVT material: maps/trade_forest/nature/blendgroundtograss009_wvt_patch
Patching WVT material: maps/trade_forest/nature/blendrockgroundwallforest_viaduct_event_wvt_patch
Patching WVT material: maps/trade_forest/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1786.58 2915.80 1301.55) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 11776.0 1898.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 1898.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 1898.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 10752.0 1898.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 9728.0 1898.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 8704.0 1898.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 1898.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 1898.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (3028396 bytes)
Static prop models/props_forest/cliff_wall_02a_mirrored.mdl outside the map (-3581.11, 673.00, 1437.78)
Static prop models/props_forest/shrub_03b.mdl outside the map (-1264.84, 9156.00, 898.00)
Static prop models/props_forest/shrub_03_cluster.mdl outside the map (-1513.58, 8766.00, 911.00)
Static prop models/props_forest/shrub_03_cluster.mdl outside the map (-1035.09, 8699.00, 858.00)
Static prop models/props_halloween/smlprop_spider.mdl outside the map (-1475.56, 9190.50, 893.47)
Static prop models/props_forest/rock002.mdl outside the map (-3216.46, 3529.00, 1228.13)
Static prop models/props_forest/rock003.mdl outside the map (-3219.11, 3614.09, 1239.00)
Static prop models/props_forest/rock002.mdl outside the map (-3615.11, 3116.00, 1164.00)
Static prop models/props_forest/rock001.mdl outside the map (-3481.75, 2810.00, 1249.00)
Static prop models/props_forest/rock001.mdl outside the map (-3659.99, 2410.00, 1172.00)
Static prop models/props_forest/rock003.mdl outside the map (-5239.65, 3307.00, -187.00)
Static prop models/props_forest/rock004.mdl outside the map (-4364.23, 2896.00, -115.00)
Static prop models/props_foliage/tree_pine_huge.mdl outside the map (-3339.16, 4642.00, 1226.00)
Placing detail props : 0...1...2...3...4...5...6...7...8..Error! Too many detail props emitted on this map! (64K max!)n
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\username\team fortress 2\tf\maps\trade_forest.bsp" "c:\program files (x86)\steam\steamapps\username\team fortress 2\tf\maps\trade_forest.bsp"