- Jul 11, 2011
- 121
- 55
ThirdTower is a King of the Hill type map. I had it rebuilt from scratch. Any thoughts?
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The whole map looks really small. Also, please raise your ceilings, I hate when I feel low on space and unable to jump around.
From the screenshots, it looks tiny, cramped, and orange. If you've been testing with bots that's why; they are really, really dumb and you don't learn a tenth as much as you would with players, so any changes you've made for them are probably worthless. You should switch to using gray/red/blu dev textures so that players know what side of the map they are on. The spot the CP is on looks tiny. Finally, elevators aren't used in TF2 because in the multiplayer source engine fast vertical movement is buggy and weird, and beside that it changes the way classes move in 3D space, which is a subtle change but it is a change (like a large volume of water would be). I'd suggest making the map larger (again, just from the screenshots) and finding a way to turn your elevators into other vertical paths, like ramps or something.
I don't like the lighting. Too bright I think, are you running this on HDR?