weird bulging shading

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
I just downloaded a sweet ice texture, but i have some problems with it.

This is what it should look like:
nhwJJ.png


However, when in game, it is rendered with ugly dark checkerboards. When the cubemaps are unbuild, you can see that the ice apparently "bulges" the light, which it should not

Here is the VMT:
"LightmappedGeneric"
{
"$basetexture" "Nature/Ice001"
"$bumpmap" "Nature/Ice001bump"
"$envmap" "env_cubemap"
"%keywords" "tf"
"$surfaceprop" "ice"
}

The bump map does not display anything like this.

What could possibly be the cause of this little problem?
 

henke37

aa
Sep 23, 2011
2,075
515
Could it be that it fails to find the bumpmap and is using the checkerboard for that as well?