Packing .nav files for MvM?

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
I did some research and it looks like ABS said NOT to embed .nav files in the .bsp file because the TF2 servers do not like that.

But this thread was back in 2009? Does anyone know if it's still a bad idea to embed .nav files into the .bsp for MvM maps?

If it's still bad, I can probably coordinate with server people.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
You won't need anything except for the .bsp and the .nav

In other words, don't worry about the .ain file.
 

henke37

aa
Sep 23, 2011
2,075
515
AIN files are not used by anything in TF2, it's used for npcs in single player of hl2 and such.
 

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
Is the AIN file not necessary for the bots in TF2 for MvM mode? All I know is that my map generated it at some point. It looks like it stores some information, from the developer wiki?
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Team Fortress 2 bots use navigation meshes, not nodes.
 
T

The Asylum

FUN FACT: I packed a .nav into Pipeball Event, and nobody (that I know of) has ever had any issues with it.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Packing them is bad because they won't replace local versions, so if anyone makes their own nav and then tries to play on a server they'll get conflicts and crash.
 
T

The Asylum

People play your maps? :p
low blow I know

gummybearfu.gif