Server Custom Textures

PowerLemons

L1: Registered
Aug 26, 2012
8
0
Ok, so the problem is that custom textures won't show up on my map to everyone else.

You can connect to the server with the map at: 68.232.169.22:27015
The server runs 24/7.

Custom Textures on my map become purple checkers, and I can't find a way replace it with my custom textures which I made.
I did use Pakrat to compile the custom textures with the map, and it doesn't work.
I also checked if there was any broken paths, but it was fine.

This used to work before, but now it doesn't work.
Is this a problem to the mapmaker (me) or the server-hoster.

Please help me, I get spam messages everyday from the server-hoster saying to fix the map :C
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
If you used custom models and only ran pakrat on Auto, the model textures didn't get pakked. You have to either pak them manually or use PackBSP.
 

PowerLemons

L1: Registered
Aug 26, 2012
8
0
If you used custom models and only ran pakrat on Auto, the model textures didn't get pakked. You have to either pak them manually or use PackBSP.

I'm sure it got packed. I manually pack the files, and I don't use auto. I also used other packing software; such as PackBSP. It does not work.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Well, you're either lying to us or you're just not packing the correct materials. There is really no other option.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I tried connecting to the server to check the map, but it's a trade map the filesize of Meridian. Do you have an off-server download?
 

tyler

aa
Sep 11, 2013
5,102
4,621
Players shouldn't have to download custom textures. That's the purpose of packing them into your map.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Is PackBSP or whatever you're using scanning the correct directory? Check you haven't set it to search for content in another folder by mistake.
 

PowerLemons

L1: Registered
Aug 26, 2012
8
0
Players shouldn't have to download custom textures. That's the purpose of packing them into your map.

I am packing my custom textures into my map, it's just somehow not packing correctly :|


Is PackBSP or whatever you're using scanning the correct directory? Check you haven't set it to search for content in another folder by mistake.

I am scanning the correct directory, as shown in the path below (Latest version of my map is v2.0d)
o2h0P.png
 

tyler

aa
Sep 11, 2013
5,102
4,621
I dunno if this is your issue, but your map name shouldn't have a period in it, ever. Lowercase letters, numbers and underscores only. I'll bet you something is messing up because of that, whether you know it or not. Could be this!
 

PowerLemons

L1: Registered
Aug 26, 2012
8
0
I dunno if this is your issue, but your map name shouldn't have a period in it, ever. Lowercase letters, numbers and underscores only. I'll bet you something is messing up because of that, whether you know it or not. Could be this!

It didn't work, can you guys pack it for me :|?
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Your textures have spaces and ampersands in the filenames, I can assure you this will fuck something up.

Here is my packed version. If it doesn't work, change the texture names to something sensible and try again.
 

tyler

aa
Sep 11, 2013
5,102
4,621
I should have been more clear, but Source doesn't like non-alphanumerics and it doesn't like spaces, period. That was the point of my post about your map name, and I'm willing to bet Seba is right about the textures too.