- May 11, 2009
- 248
- 65
Updated: I undid the "displacements" checkbox on the auto visgroups and the bots now spawn, but they don't spawn in the right spot still. They spawn off the right about 512 units?
And if I move the spawn around there are places on the brush that they just don't spawn, even with displacements off.
I literally have no idea what is going on.
And if I move the spawn around there are places on the brush that they just don't spawn, even with displacements off.
I literally have no idea what is going on.
Original text is below.
Apparently there's something that is preventing my info_player_teamspawn from working properly. Sometimes it will spawn bots in a nearby room and if I move it far enough away from that room it doesn't allow anything to spawn there at all.
I deleted the func_respawnroom in question and it still doesn't work. Putting the info_player_teamspawn elsewhere in the map works. It seems to be treating the corner of the map like there is a solid brush in the spot, but there is no brush there.
Also worth noting: the console does not say "spawnpoint is not clear"
I'm making an MvM map and it appears that when I compile it a certain func_respawnroom will become a solid entity and the info_player_teamspawn entities inside of it fail to work (no bots spawn at that location, sometimes the bots spawn at the nearest location in the map outside of that respawn room)
I've tried deleting and remaking the func_respawnroom and info_player_teamspawn entities without copying anything and it keeps happening, seemingly at random.
It's happened at two different points while making this map and I thought I fixed it, but it seems to have reemerged.
If anyone has any idea what could be the problem, I could definitely use the help!
EDIT: Worth noting that it always shows as the func_respawnroom when I open the properties in hammer. It just seems to be treated as a solid block while in game..?
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