CTF Route Variation By Score

Aki

L4: Comfortable Member
Nov 2, 2009
155
8
Thought I had while walking. I play a lot of CTF and one thing I've noticed on a lot of maps is the first cap is fairly easy compared to the next two simply because the defenders are set up in time for the second and third caps.

What if the routes to get to the intelligence changed each time a team scored?

In the most basic form each capture would open an additional route to the intel, making it's defense harder and harder to effectively maintain and pushing the match to a conclusion. My fear on this is that approach would push teams to turtle even faster before venturing out and attacking.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Except all the routes will ultimately lead to one room, and that's where all the engie nests are.
 

tyler

aa
Sep 11, 2013
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This is the basic idea that led to CSF (capture some flags), pioneered in ctf_estate and ctf_retreat and then iterated on by Prestige in so many maps I can't remember them. In CSF, every time you cap the flag moves back into a more defendable or harder to reach area, and whenever you cap you have to go to your current active flag location. Turtling the final cap (C) is a bad idea, because you basically give up 2 points to attackers and then have only one flag to defend while your team tries to capture three.

Not only is that easier than literally changing the route, it turns out to be a lot of fun.

Unfortunately, we think MvM broke the CSF entity setup. On the other hand, Tribes stole it from us.
 
Mar 23, 2010
1,872
1,696
i think me and nova were talking about this and it could probably be good and work well if it's setup well. however, i think csf is better because you fight around different areas rather than just the same (Even if new routes do open up), but i am very biased.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
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...Unfortunately, we think MvM broke the CSF entity setup. On the other hand, Tribes stole it from us.

I wouldn't go as far to say they stole it from us. I'm almost certain that I have played this style of CTF Before on another game, many years before this one.


(but... yea..)
 
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Aki

L4: Comfortable Member
Nov 2, 2009
155
8
Except all the routes will ultimately lead to one room, and that's where all the engie nests are.

While this may be true, the more routes of approach to the nest, the more vulnerable it becomes. As an engie main, I'm keenly aware of this. If the intel room is relatively open but only has one entrance, you set the sentry to guard that entrance. Add a second entrance and the sentry gets spread thin. Add a third and it becomes very difficult (this assumes the entrances are from different direction).

Although it's an awful map overall, play the somewhat popular 2fort_egypt map. It adds 2 entrances to the intel room and makes turtling in that room very, very hard to pull off effectively.
 

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
I don't know if you've heard of this yet: ctf_system by Ravidge

The download button doesn't work, so I don't know if Ravidge got rid of it or if it's misdirected or what is going on, but basically the map has your intelligence on a cart that moves around your base and the same thing for the enemy. This means that the enemy can time their attacks on the cart as it moves about the base and avoid sentries that way.

I think your idea might work, but it seems like it might be awkward to have to defend a new entry to your base that the team hasn't really seen yet? A lot of maps don't really have dynamic elements or changing things because it allows people to quickly look at the map the first time they spawn and get an idea of where they can attack/defend. Switching it up mid-round makes it difficult for anyone who hasn't played the map long enough.
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
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In CSF, every time you cap the flag moves back into a more defendable or harder to reach area, and whenever you cap you have to go to your current active flag location. Turtling the final cap (C) is a bad idea, because you basically give up 2 points to attackers and then have only one flag to defend while your team tries to capture three.

I always thought CSF was just some joke around here, but, that actually sounds kinda fun!
 

tyler

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Sep 11, 2013
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I honestly don't understand why CSF is confusing/mysterious to so many people around here.
 

Jeremy

L11: Posh Member
Oct 24, 2010
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Maybe because it's never been done as an official map by Valve.
 

tyler

aa
Sep 11, 2013
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4,621
Yeah, but it doesn't change anything very much. You always go after the glowing enemy intel and cap at your glowing intel, just like stock CTF. People make it out to be harder than it is.