- May 11, 2009
- 248
- 65
Download Link:
http://tf2maps.net/resources/redbrier.1202/
I originally started this off as a remake of the Meet the Medic video before realizing there's not really that much to that video and it's apparently just badwater retextured. And also someone else made the a koth map that was basically dead on.
So I just kept mapping and mapping and I have something that probably isn't very well optimized, but how well optimized are the mvm maps anyway? I'll be fixing the optimization in later versions once I figure out what works and what doesn't.
This is probably the best looking map I've made in the history of ever, but I have no idea how it plays, so I'm not going to be releasing it to the public until I do some testing with a group of my own.
Currently it runs off a modified mvm_mannworks.pop file and should be between the normal and advanced difficulties on Mannworks.
Supports 2 tank combat!
The pile of robots texture was made by me and does not tile so I am not going to release it.
Credits:
A Boojum Snark for the Ultimate Mapping Resource Pack
Ravidge for the Lighting Library
ikem for the Light/Effects Library
Acegikmo for the Environment Gallery
zpqrei for the Lighting Prefabs
Literally would not have the patience for doing mapping if it weren't for the things each of you created. Thanks a ton!
Aly for decompiling the MvM maps and putting them in a pack
Pictures:
And of course Valve for making MvM and TF2 and everything Valve related.
Also Valve's mvm_mannworks, mvm_decoy, and mvm_coaltown for existing and all having different methods for setting up the MvM mode.
http://tf2maps.net/resources/redbrier.1202/
I originally started this off as a remake of the Meet the Medic video before realizing there's not really that much to that video and it's apparently just badwater retextured. And also someone else made the a koth map that was basically dead on.
So I just kept mapping and mapping and I have something that probably isn't very well optimized, but how well optimized are the mvm maps anyway? I'll be fixing the optimization in later versions once I figure out what works and what doesn't.
This is probably the best looking map I've made in the history of ever, but I have no idea how it plays, so I'm not going to be releasing it to the public until I do some testing with a group of my own.
Currently it runs off a modified mvm_mannworks.pop file and should be between the normal and advanced difficulties on Mannworks.
Supports 2 tank combat!
The pile of robots texture was made by me and does not tile so I am not going to release it.
Credits:
A Boojum Snark for the Ultimate Mapping Resource Pack
Ravidge for the Lighting Library
ikem for the Light/Effects Library
Acegikmo for the Environment Gallery
zpqrei for the Lighting Prefabs
Literally would not have the patience for doing mapping if it weren't for the things each of you created. Thanks a ton!
Aly for decompiling the MvM maps and putting them in a pack
Pictures:
And of course Valve for making MvM and TF2 and everything Valve related.
Also Valve's mvm_mannworks, mvm_decoy, and mvm_coaltown for existing and all having different methods for setting up the MvM mode.
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