[WIP] CP_HATCHERY by Efciem (FCM420)

efciem

L69: Deviant Member
Mar 31, 2008
69
6
Ive not posted much about my map thus far because its really still quite ugly in appearance.

But check my blog for updates , although I'll likely post stuff here as well.
my blog is viewable at http://forums.tf2maps.net/blog.php?u=983


But for now, here's a pic of the conveyor belt model im working on. The skin still has to be reworked but its all working ingame now at least.

conveyormodel.jpg
 

drp

aa
Oct 25, 2007
2,273
2,628
wow that looks pretty good. will this be a static model?
 

efciem

L69: Deviant Member
Mar 31, 2008
69
6
Poly count is 846 Poly are Lowest LOD , and 2188 Poly at Highest LOD.

And yes it will be a static model.

Right now im pleased with the general texture, bump.. but the specularity is messed so that will be fixed.

Likely redo the texture behind the wheels in between the belting... the "grey" area...

I'll be making a smaller segmented conveyor belt that will be animated for a portion of my map that will be based on this model.