- Please nobuild the elevator shaft. Right now engineers can build in the top of it.
Thanks, this is an oversight that will be fixed
- Please consider changing the elevator shaft to a large circular staircase, since there's some issues with people falling through the lift.
- If you do leave the elevator, please remove the "ding ding" noise. It gets to be annoying.
These are both deliberate gameplay elements that I personally feel add to the experience. Heavies and other slower classes can quickly get to the summit and therefor increase their utility. The "ding" noise has two purposes, to alert the defenders at the top, and let players know that something is happening when they stand in the shaft. I agree it is too loud, and for some reason appears to sound globally. I'm looking into decreasing it.
I have not been able to replicate players falling through the lift. Do you think a clip brush tied to the lift would eliminate that?
- Consider increasing the time to hold the CP by 1 minute.
The current amount of time is three minutes. I don't really understand what another minute will add. I want players to always feel an immediacy in controlling the top, and am concerned that adding length will reduce that and encourage deathmatch behavior.
- Consider having a graphic on the map that shows the current status for each team. See the towers on protectthefiles for an example.
Right now teams don't know how much time they have left until they cap the point. Would a custom HUD be possible?
I took a look at koth_corporate but doing all the i/o work is beyond my time constraints right now. If anyone could point me to a prefab I'd gladly include it.
- Consider adding trees or other structures to limit the snipers a bit. Right now it's a bit too open.
I've been steadily weakening snipers with each subsequent build, but agree that there still remains too little cover. This will be adressed
It's loads of fun, though.