WiP in WiP, post your screenshots!

tyler

aa
Sep 11, 2013
5,102
4,621
Wait, doesn't all that concrete and metal meet up with wood from the red side? That's gonna look really weird. I'd redo the entire bridge to be more consistent and neutral probably (if I am remembering right).
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
Just throwing this out there — an idea for a unique 5CP setup where each team only has one spawn room but doors open and close to make faster routes more accessible. I'm only showing how it would look for the northern team to make it easier to follow; the real thing would be symmetrical.

5cpconcept.jpg


Does this seem doable?

didnt crossroads do something like this
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
Not really too much to say as this area is going to be reworked like maybe 100 times or something and I'm not sure I like it as it looks terribad, but whatever.
MANN_FUEL.jpg

MANN_FUEL2.jpg

Obligatory Thanks to Aly for making the opposing set of tracks for the Carrier. So yay.
 
Mar 23, 2010
1,872
1,696
room before c more like broom before c because brooms are boring
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
Something looks off about the 'Building Overlooking C' - like it's made of paper or something. Not sure what, though. Maybe the windows?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Something looks off about the 'Building Overlooking C' - like it's made of paper or something. Not sure what, though. Maybe the windows?

It's because the walls are so thin even though they have a concrete/brick texture. Same goes for the broom before C's stairs: bricks don't work like that, use a different support.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
That does look really swish EArkham, I'm liking your detailing a lot.

The one thing I would suggest changing is the team coloured walls near the rocket as they look very bright and there's a lot of colour there already. If it's an area where the two halves of the map meet then I'd suggest making the walls more neutral and implying team ownership with props and overlays instead. Minor gripe though, I'm just nitpicking because it looks better than my detailing ever does. :p