So what would cause this?

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
http://pastebin.com/X1TQv8vc


Compiling the map in expert mode using the default HDR Full compile -final (slow!) settings. There are no problems found on the map using the problem checker. The last version compiled fine using these settings. What the heck did I break?
 

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
wat


You are trying to compile a map that doesn't exist. Maybe? Maybe open it in Notepad and see if there is anything weird on the first line.
 

henke37

aa
Sep 23, 2011
2,075
515
Looks like the file extension of the vmf got lost somehow. Fix that.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Nothing that I can see odd about the first section of text, although I'm not confident I'd know if something was off anyway...

Using Hammer. Restarted entire PC a few times, definitely SDK/ Hammer a bunch of times. No other programs open that aren't required to run Hammer. Still doesn't work, same error.

Not sure what you mean by the file extension "got lost." It's still there.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Doesn't appear to be geometry related. Cordoned off different areas and even tried compiling with everything off and it still doesn't work. Other maps have no issues with the same compile options.

Anything I should know about to just copy and paste the whole map into a new vmf?
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Sorry for the triple post.

Copied it over to a new vmf and it STILL doesn't want to compile using those settings. I have no idea what to try at this point...

edit: VBCT spits out:
Available EP2 Source Engine 2009 Games:
Error: GameConfig.txt was not found!
expected path: c:\program files (x86)\steam\steamapps\crash@ueak.net\sourcesdk\bin\source2009\bin\GameConfig.txt

No EP2 Source Engine 2009 Games found!:


Warning: ... Your VMF File is located in the "...\sourcesdk_content\<mod>\mapsrc Folder!
Steam will likely prevent it from compiling there.
Move your VMF to somewhere else like C:\mapsrc

Invalid Map location: C:\Program Files (x86)\Steam\steamapps\crash@ueak.net\sourcesdk_content\tf\mapsrc\koth_aquifer_b3.vmf

Map File Selected: C:\Program Files (x86)\Steam\steamapps\crash@ueak.net\sourcesdk

Wat
 
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henke37

aa
Sep 23, 2011
2,075
515
I meant that the file extension got lost on the command line for vbsp.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
So it appears that the map wont compile on Normal with HDR enabled but it will compile on Normal without it. Same error as full compile before.

Henke, I guess I'm still not sure what you mean. Especially in regards to "fix it."
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Ok so I guess it worked now for some reason. I literally did nothing but change a few file names around, fail miserably and revert back to a copy I made before I tried changing it's name. That copy didn't work before.

Hammer, stop that, you're drunk.

http://pastebin.com/A2AMaR9x
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Hammer does this sometimes, usually when there's an error that vbsp hangs on early, i.e. before it even creates the bsp. There are a number of things that have caused this for me in the past, the ones that spring to mind are having a displacement tied to an entity or having a displacement with no rendered faces. I think it can also be caused by non-areaportal brushes being tied to an areaportal entity or a brush intersecting with a sky_camera entity. I can guarantee any of these are the cause but I think they are potential candidates.

On the other hand I have had this happen at random, seemingly because hammer had a brainfart, and like your issue it somehow magically resolved itself. If it happens again try checking the errors I mentioned, if not then count yourself lucky! :D
 
Oct 6, 2008
1,947
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I actually got the same error - it happened after the MvM release - I put my post in the VBCT thread - but no solution.
 
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