CP Mazon

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
This is a recreation of UT99 map AS-Mazon for TF2. I have adjusted the layout a little bit to work better in TF2 and recreated the Assault gamemode.

Every match consists of 2 rounds. In the first round, the BLU attacks and RED defends. The timer counts up from zero to the maximum of 10 minutes. In the second round, the teams switch places - RED attacks and BLU defends - and the timer counts down. Whoever wins the second round, wins the match - if RED wins, they attacked faster than BLU, if BLU wins, they defended longer than RED. if both teams defend for full 10 minutes, it's stalemate.

The map has 4 control points - A, B, C and an optional one. The optional control point opens a shortcut for the attackers.

The map has a few bugs atm - only the first control points' capture can be blocked, also some doors are a little weird sometimes. The gametype seems stable after the few botmatches I played.

Special thanks to Shane Caudle for making the original AS-Mazon ~13 years ago.
 
Last edited:
Mar 23, 2010
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isnt this basically stopwatch/tournament mode for badwater or any attack/defend map? something feels weirder about it though....
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
After playing some more botmatches, I noticed that the timer in second round always has 3-5 seconds less than it should have. Seems like round_timer and logic_timer firing outputs every second aren't in sync.

isnt this basically stopwatch/tournament mode for badwater or any attack/defend map? something feels weirder about it though....

Stopwatch is basically Assault ;) except here you either cap all the control points or lose. I might add some control point counting sometime later.
 

Toxindude

L3: Member
Aug 2, 2012
103
4
Some of the textures remind me of CSS mainly the first screenshot. Try sticking to TF2 textures and its seems very dark in that area :)