Decoy topic

henke37

aa
Sep 23, 2011
2,075
515
This is not the topic where we talk about the new map mvm_decoy.</lie>
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
OK, then.
 

deadsource

L3: Member
Jul 11, 2011
121
55

henke37

aa
Sep 23, 2011
2,075
515
Well, it wouldn't stay a decoy if it exploded, now would it?
 
Mar 20, 2012
391
806
Decoy is probably my least favorite of the three maps, but I can't say it didn't make me laugh. Some of the things painted on the sides of the buildings are hilarious.

Personal favorites:

" <- Research facility for anti-robot weppons"
"Hale residence"
"Mann Co. Hatch of Great Importance"

On a similar note, I have to really stop running into the MvM spawns expecting there to be a resupply cabinet.
 
Last edited:
Mar 20, 2012
391
806
I think that would probably have to do with the fact they knew MvM would be harder to run than the normal game modes. I don't expect MvM maps to get much bigger than the current ones without FPS problems, either.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
The difference between Doomsday and the MvM maps is that the latter all have themes, and rather great ones at that. Doomsday is just some random rocket in some random desert area. I don't mind minimalistic detailing when it all combines into an overall theme. Heck, I think Coaltown looks pretty damn amazing, even though it hardly has a skybox and it's just a bunch of wooden buildings.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
The whole "western town" idea is something I've wanted to see in TF2 since I got it. The museum assets are freaking awesome. I like the mine under the floorboards and the model of the town. I know it's the wrong map I'm talking about but decoy is still western like.
 

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
I really really really like the building in the fork in decoy, it's roof is super awesome.

I like how the whole first section of decoy is a single path, at first I couldn't believe it, but it actually is that simple.

I like the wooden structure on the right side that you can use the jump upgrades to jump on and that shortens travel time. It's the only place I've found where jump upgrades are useful.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
For me, the highlight of the humor was this room:
mvm_decoy0000.jpg

That's really close to the diagram of "What to do in case someone phones?" in Coal Town.
 

henke37

aa
Sep 23, 2011
2,075
515
The best part is the letter pinned to the wall. It tells the long and exciting tale of just why Soldier got to create the decoy in the first place.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
I really like the idea behind decoy tho.

What i do not understand is, why would you defend a decoy? D:

To make it a better decoy? Makes it look like it has greater value if they're hiring mercs to watch it.

The more bombs the robots waste blowing up a false HQ, the less bombs that will be blowing up something that has value.