I'm just gunna end up repeating what everyone said in the recent impromptu.
"The lengths were long".
Now, specifics.
The distance between spawn and A was pretty long, but not a big issue.
The distance between B and C seems fine.
The biggest issue in distance, I found, was the transition between A and B.
The walk was very long, probably just as long as rollout on Gullywash or something, and it could fit at least two control points in its girth. Shorten it, and while you're at it, try to scale the rest of the map down a little, too.
Or maybe that's too much to ask. Here's the incentive: your detailing is the best Egypt theme I've seen, even better than Egypt itself, and gameplay around A and B was pretty fun.
C could use a little clipping on a few of the pillars, though, engies were able to get up to high unreachable places.
Overall, pretty good, just big.