Avoiding the sandmans "balls through walls" glitch?

Belli

L69: Deviant Member
Jan 21, 2012
69
1
Hello there, looking for a way to prevent that glitch where a scout can shoot sandman balls through thin surfaces, like glass (e.g., first stage of thundermountain, where it goes all the way from a red spawn window up to the cart).

Can invisble brushes, like clip or nodraw, eliminate this exploit?
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
Maybe a thicker wall? I'm not sure since it's a specific problem. I can't aim the sandman for shit anyway. Try clips or invis walls and just mess around with things if you think it's going to be that huge of an issue.
 
Oct 6, 2008
1,948
446
I found that you have to be a pretty good scout/sniper (works with Jarate and milk too) to get this to work right. From what I've seen (and tried) it only works right if you're running at the object and then you have to time it right.

Thicker walls might be the only option. Unless it's game critical, I'd say forget about it.
 

Wander

L3: Member
Sep 16, 2010
148
55
If it's really that important for some reason, and you can't make walls thick, you could do the following:

make a filter_activator_class entity
give it the name filter_sandball
and as Filter Classname enter tf_projectile_stun_ball

now make a trigger_remove, and under filter, enter filter_sandball

now any sandball going through that brush will be removed
 

tyler

aa
Sep 11, 2013
5,102
4,621
Unless you're trying to avoid cheating in the batting cages on your trade map I would say who cares
 

Zeigh

L2: Junior Member
Jul 13, 2012
60
18
You have to make it thicker. It's possible to do this on one of the trade maps I frequent. To shoot through a wall, you have to run to the wall, and shoot just as you meet it, before it detects the wall and makes you unable to shoot.