Okay, I am going to forget alpha 2 ever happened and start back at alpha 3.
I have simplified a LOT of the rooms out and widened out/connected a lot of rooms as well, it should be pretty nice and self explanatory now. I am not going to change anything in this alpha until I can get a full server to test it, as I feel its going to work out real nice. I just want people to note something before playing:
1. There are no guidance signs yet, but I dont want to add these yet as they are going to be a lot of work/the layout still might change and I am not sure where they will go yet.
2. Please please please give it a few minutes when first starting the test of A3 to get the layout down. Now that I have blue/red coordinated the entire map, it should be pretty simple now! I just ask for some patience in the very beginning! I say this because the last small test I did, everyone just gave up and left even though today we played a DOM map and it was infinitely more confusing than my map yet everyone had the patience for that. (pretty fun map too, cant wait to see more)
Screens:
Red = red area, blue = blue area (duh) and grey = neutral area (meaning you are still in the center in terms of an overhead layout perspective)
And a link to the map download as a reminder to reserve a slot in thursday's test.
http://jeanpaultron.com/misc/cp_proletariat_a3.zip
I cant wait to test this with a full server, so till then!