CP cp_giza

re1wind

aa
Aug 12, 2009
644
588
giza

cp_giza

A 3 point cp map in the style of mann manor with an Egyptian theme.


thanks goes to yyler for helping me realize how bland some of my initial brushwork can be.
 
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Fredrik

L6: Sharp Member
Aug 15, 2009
376
219
You have some pillars leaking out through the wall(3rd screenshot). Other then that, I like how this looks. I absolutely hate the artpass map so this will be interesting to play.
 

tyler

aa
Sep 11, 2013
5,102
4,621
I'm not sure if that's sincere or not but you're welcome. Your obelisks look terrible (like something I'd stick up my butt) but otherwise this does look better than what I saw yesterday.
 
Mar 23, 2010
1,872
1,696
i really hate how similar A is to B and how those areas in general are so similar in their size, geometry, etc..

this might be fun if it wasnt so fucking big. chokes and yards man chokes and yards and flanks and chokes and yards and flanks.
 
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phi

aa
Nov 6, 2011
832
1,815
I'm just gunna end up repeating what everyone said in the recent impromptu.
"The lengths were long".

Now, specifics.
The distance between spawn and A was pretty long, but not a big issue.
The distance between B and C seems fine.

The biggest issue in distance, I found, was the transition between A and B.
The walk was very long, probably just as long as rollout on Gullywash or something, and it could fit at least two control points in its girth. Shorten it, and while you're at it, try to scale the rest of the map down a little, too.
Or maybe that's too much to ask. Here's the incentive: your detailing is the best Egypt theme I've seen, even better than Egypt itself, and gameplay around A and B was pretty fun.

C could use a little clipping on a few of the pillars, though, engies were able to get up to high unreachable places.

Overall, pretty good, just big.
 

re1wind

aa
Aug 12, 2009
644
588
thanks PDT. :)

slow progress as hammer nearly gobbled up all my work due the infamous entity-removal bug.

Only lost an hour of work due to some notepad++ editing.