Hi all,
I've recently added enviroment lighting to my first map, which includes a completely enclosed area, (something like the base in badlands).
The question is, how do you get perfectly "even" lighting in the rooms?
I've tried adding basic static lights and spreading them out but it doesnt look like the original maps at all.. I took a look at the decompiled Valve maps but i found no evidence of the way they do it. Any suggestion?
-thanks
Algo
I've recently added enviroment lighting to my first map, which includes a completely enclosed area, (something like the base in badlands).
The question is, how do you get perfectly "even" lighting in the rooms?
I've tried adding basic static lights and spreading them out but it doesnt look like the original maps at all.. I took a look at the decompiled Valve maps but i found no evidence of the way they do it. Any suggestion?
-thanks
Algo