Jumps

Aki

L4: Comfortable Member
Nov 2, 2009
155
8
How important are jumps in your map?

I personally like having one or two alternate routes open to scouts able to make nasty hard jumps, or even the occasional triple jump. I also like setting at least one or two fungineering spots which I know will take a sentry rocket jump to reach.

You guys?
 

deadsource

L3: Member
Jul 11, 2011
121
55
I think it all depends on how the map will play out. What good would it be if the only possible way to take down a sentry would be to rocket jump? All classes should be able to "reach" these sentries, in my opinion.