How important are jumps in your map?
I personally like having one or two alternate routes open to scouts able to make nasty hard jumps, or even the occasional triple jump. I also like setting at least one or two fungineering spots which I know will take a sentry rocket jump to reach.
You guys?
I personally like having one or two alternate routes open to scouts able to make nasty hard jumps, or even the occasional triple jump. I also like setting at least one or two fungineering spots which I know will take a sentry rocket jump to reach.
You guys?