Leak problem

HarMala

L1: Registered
Jul 9, 2012
28
1
So, I have been making my first Hammer Editor map to TF2 for quite awhile. I just started to fix my leaks couple of days ago. I thought I had all of them fixed, but then something happened. I decided to make my skyboxarea as small as I possibly could. I did it, but now my map has a (dunno if theres more) leak thats is pretty weird for me. As I said, this is my first map (not counting the tutorial map) so Im pretty noob at mapping.

It looks like the pointfile goes in the middle of that prop_static (2. pic), and I have NO IDEA how thats a leak. The other end of the line end in the void. Could someone more experienced mapper help me?

c121c912.png



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deadsource

L3: Member
Jul 11, 2011
121
55
"This must be a leak, what else could this be?"

Seriously, just check for holes and don't put any entity's outside the map.
 
T

The Asylum

That prop's origin is waaaaaaay off to one side (that little circle thing that makes your cursor turn into a plus sign when you mouse over it) That might be what's causing it. Move the origin back to the middle of the prop and it should be fine.

ETA: Or maybe not, kind of hard to tell from those screenshots.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
That's a Half-Life 2 prop anyway, so get rid of it and that solves both your problems.
 

tyler

aa
Sep 11, 2013
5,102
4,621
You can't really move the origin of a model.

Also, any entity will leak, not just... whatever you think leaks? So all point entities, props included, brush entities, whatever, all of it.

On the right there is a thing that says "visgroups". On the Auto tab, uncheck func_detail, entities, and displacements, then find the hole. The red line goes through the hole. It might be a really tiny hole, but there is always a hole. If you find holes annoying, map on the 16 or 32 unit grid.