Error when compiling: "The system cannot find the file specified"

Netherking

L1: Registered
Jul 26, 2008
4
0
the error crashes the compile, i have no idea what it is :crying: and don't wanna start my map again.

heres the compile log, if anyone can help please do.


** Executing...
** Command: "c:\program files\steam\steamapps\netherking\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\netherking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\netherking\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1.vmf
Patching WVT material: maps/cp_need_name_a1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 74 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 61 has bad geometry near -1920.00 -832.00 203.64
Can't compile displacement physics, exiting. Texture is NATURE/ROCKWALL004


** Executing...
** Command: "c:\program files\steam\steamapps\netherking\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\netherking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\scale\cp_Need_Name_A1.bsp
Error opening c:\program files\steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\scale\cp_Need_Name_A1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\netherking\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\netherking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\scale\cp_Need_Name_A1.bsp
Error opening c:\program files\steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\scale\cp_Need_Name_A1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1.bsp" "c:\program files\steam\steamapps\netherking\team fortress 2\tf\maps\cp_Need_Name_A1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."


thanks Harry
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
Displacement 61 has bad geometry near -1920.00 -832.00 203.64
Can't compile displacement physics, exiting. Texture is NATURE/ROCKWALL004
yeah...fix that
press alt p in hammer and it might point to that brush
 

Netherking

L1: Registered
Jul 26, 2008
4
0
Nice !!! Thanks Very Much

it's compiling!

cheers, btw its almost ready for beta testing in Mango clan servers
 

nossie

L3: Member
May 9, 2008
107
4
you could post a WIP if you havent already. its a good way of getting feedback as well :)