Bulletproof Brush (no but no collision)?

BrainInBlack

L1: Registered
Feb 8, 2011
33
12
Hey,

i'm trying to setup an invisible Brush, where no Bullets, Projectiles, Grenades ans so on, can't pass through, but players can.

The pure Block Bullets approach obviously doesn't work. So i tried the func_door approach, but the result wasn't that good, you get stuck for .5 seconds (even with insane door speed), because the TriggerZone has to be very small (almost on_touch) to avoid exploits.

Greetings BrainInBlack
 

BrainInBlack

L1: Registered
Feb 8, 2011
33
12
Ok... i think i got a solution:

Brush with Block Bullets tool-texture -> func_brush -> Name = [insert stuff] -> disable shadows and stuff -> Solidity = Toggle

Trigger Brush -> trigger_multiple -> Outputs: On[End/Start]TouchAll = [Disable/Enable]

Disable = NonSolid
Enable = Solid
 

tyler

aa
Sep 11, 2013
5,102
4,621
That would allow bullets to pass when it's disabled.

As far as I am aware this is impossible. It gets brought up every few months and I don't think anyone ever solved it.