peak (working title)

waxpax

L5: Dapper Member
Feb 25, 2011
238
151
http://www.mediafire.com/?izojljzhgh2ke8w

stv from a pug tonight. You can get on top of the left side of the house on the right on both sides of the map. You should probably widen the choke on that right side house too, it can be really hard to push out of that since it's so easy to spam.

One problem mentioned with the map was that it was really hard to retake the point, I'm not sure how you can fix this without really overhauling the map; widening that choke I mentioned would help some, but it's really easy to shut down the left side of the map when you hold the point and that's kind of the best route to push. If you push right, it's pretty easy to get spammed early since there's no real roof there, but putting a roof there would let you get too close to the point before there's a threat.

Idk, I usually have fun with the map, as do most people that play it. I think widening that choke on the right would really help though, or just revert it back to the way it was before you put that house there, idk.
 
Aug 23, 2008
404
380
Yah, I agree with wax on the right side house you built being way to chokey. Really hard to push out there, you feel like your getting spammed and flanked before you can even move out.

One thing you might want to consider: how about making the garage door room extend out to the wall that is like half built. It seems a bit weird that as I push out to the point, i have to hang a hard right and then another hard left to get to the area around the base of the little hut. It might be cool if I could push straight forward and then choose left or right, like towards the medium health pack or towards the hut. Combos would almost always go right, scouts would go left, but you would have some addiotional flexibility. You'd have to close up the half built walls and such, but I think that could work a bit better than what you have right now.
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
Thanks guys, i'll watch the demo soon. Scorpio, it may be my tired state, but do you think you could rephrase that? I think i see what you're getting at, but I'm not quite sure
 
Aug 23, 2008
404
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http://dl.dropbox.com/u/3492731/spacesaver/2012-02-21_00001.jpg
http://dl.dropbox.com/u/3492731/spacesaver/2012-02-21_00002.jpg

Okay, so basically, instead of having that garage door room hang a hard right, have it exit out into that area right there. Get rid of the hole in the wall (maybe move it over or to some other part of the map, cuz it does look pretty cool) and then have exits on the right and left. You'll probably have to make that area a little larger, so players have a bit of room to move around when they get out of the garage, and also be mindful of sniper sightlines and such, but I think that would help make pushing out of that area a bit more variable, and a bit easier to push forward without being spammed out in a choke.

From the perspective in the screenshots, the left exit would probably need some walls up around it as well, to cut off a sightline to the door from the hut or the bridge. You could just extend the roof above the garage area over to the left and then throw another doorframe in there to break up the sightlines. You would also get rid of the longer hut section on the right, so that players come out more immediately into the hill.
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
Ok, that clears things up, and gives me a few ideas!

Also:

do either of you have any ideas/preferences when it comes to captimes or respawn times? I think atm it uses the updated viaduct settings which are 3sec cap and 2 (?) second spawn advantage to the attacking team. Kinda leary about tweaking them too much, but a bit more of a spawn advantage may help without feeling too arbitrary.
 
Aug 23, 2008
404
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I wouldn't tinker with the spawn times. Even if you could get slightly better play out of the map by having them adjusted, I think that the disadvantage of having the map play out slighlty differently than other accepted koth maps ultimately isn't worth it.
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
OK, so I have a new PC and less beer. Something should be happening with this, and clocktower i guess (though thats gonna take so much more work). Please feel free to berate me/complain about how DARK everything is if nothing happens.