cp_koth_Casted [BETA RELEASED]
Submitted for KoTH Contest, Sponsored by STAR_
http://forums.tf2maps.net/showthread.php?p=263980#post263980
Greetings, this map is -=NOT=- for Medieval mode - it simply resembles an old castle look ... (I personally do not like medieval mode anyhow).
The basics of the map are:
One CP in the centre, takes 45 seconds to capture the point and must be held for a time of 3:20 at the moment - more than likely change with play testing.
Two teams must fight on the upper and lower grounds of the old fortress - both spawns are completely equal in terms of access and sights.
A death pit is located in the centre of the map to deter too much camping.
I wont be giving any tips or hints as to where each class would be situated, this is purely for those who play to find out (Or rather, I only have a seriously vague idea and it would need to be play tested for me to qualitize each area to classes)
On that subject; it may look as if snipers have dominance on this map - but if I'm correct, there should be a decent amount of cover from snipers.
This is all the information I can really provide at the moment seeing as the map is in BETA.
Expect serious changes in the way of gameplay or routes to objectives.
This map will be available for playtesting once I get the main geometry and objectives down.
Thanks!
Submitted for KoTH Contest, Sponsored by STAR_
http://forums.tf2maps.net/showthread.php?p=263980#post263980
Greetings, this map is -=NOT=- for Medieval mode - it simply resembles an old castle look ... (I personally do not like medieval mode anyhow).
The basics of the map are:
One CP in the centre, takes 45 seconds to capture the point and must be held for a time of 3:20 at the moment - more than likely change with play testing.
Two teams must fight on the upper and lower grounds of the old fortress - both spawns are completely equal in terms of access and sights.
A death pit is located in the centre of the map to deter too much camping.
I wont be giving any tips or hints as to where each class would be situated, this is purely for those who play to find out (Or rather, I only have a seriously vague idea and it would need to be play tested for me to qualitize each area to classes)
On that subject; it may look as if snipers have dominance on this map - but if I'm correct, there should be a decent amount of cover from snipers.
This is all the information I can really provide at the moment seeing as the map is in BETA.
Expect serious changes in the way of gameplay or routes to objectives.
This map will be available for playtesting once I get the main geometry and objectives down.
Thanks!
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