KotH Research

SamR

L1: Registered
Jun 15, 2012
1
0
This is the result of my first foray into hammer edtiting and mapping in general. There is a lot more that is wrong with it than I would like to admit, but this is release focused on the structure and layout of the map, not the technical stuff. I'll take care of that once I figure out what I'm doing. Any constructive criticism (I'm sure everybody could think of something) is more than welcome.

I haven't figured out what exactly to do with the yard in front of each spawn. It is pretty big as it is, so I might just make it smaller and then add some props here and there.

I would definitely like to add some kind of low ground/high ground dynamic to the middle area. Yeah it's got crates and buildings, but that really isn't all that special. It also might need to be a little bigger to accomodate a bunch of players.

I guess that's about all I've got to say. I will definitely work to take this further and make improvements structurally and aethetiscally. The plan is to eventually enter it into STAR's KotH contest. But after that, I don't know. I do want to get it to a point at which I can call it finished and polished. But that won't happen for a while
 

Naryk

L1: Registered
Jul 5, 2012
3
0
small setting suggestion

I imagine the middle area as a roof of a skyscraper.
Doing this you can modelling the yard in front of each spawn as a hotel's corridor.