pl_crusoe was a map made for the dynamic pl/plr contest, featuring a couple rollbacks and a moving platform that carries the cart through a cave area.
It is open to anyone to claim, modify, and publish new versions, so long as you credit me (yyler) for creating the base structure.
This map uses a couple models from the BulletCrops pack, available here.
Notes on the map: I think that most people enjoyed this, but after a while I became less enthused with the concept and did not want to continue moving around path_track ents (I find that really unrewarding and boring). The cave area on this map probably needs the most work, and the finale shouldn't be a circle, but otherwise I think a lot of the gameplay is fairly solid. The planned theme was a tropical island setting, combining choice Egypt, Jungle (from Sean's Borneo) and Swamp assets with the BulletCrops items, and ending in a sort-of Foundry/industrial theme where Blu destroys a water purification front or something. Think Robinson Crusoe. I'd love for someone to pick this up again.
The original thread is here.
It is open to anyone to claim, modify, and publish new versions, so long as you credit me (yyler) for creating the base structure.
This map uses a couple models from the BulletCrops pack, available here.
Notes on the map: I think that most people enjoyed this, but after a while I became less enthused with the concept and did not want to continue moving around path_track ents (I find that really unrewarding and boring). The cave area on this map probably needs the most work, and the finale shouldn't be a circle, but otherwise I think a lot of the gameplay is fairly solid. The planned theme was a tropical island setting, combining choice Egypt, Jungle (from Sean's Borneo) and Swamp assets with the BulletCrops items, and ending in a sort-of Foundry/industrial theme where Blu destroys a water purification front or something. Think Robinson Crusoe. I'd love for someone to pick this up again.
The original thread is here.
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