Random Resupply Noises in map?

BaconCat

L1: Registered
Aug 31, 2011
44
3
Hey there guys. I seem to be having problems with this bug or something.

In my map, every so often, a resupply noise will just play out of nowhere, without anyone having touched a locker. It mostly happens when someone spawns.

This doesn't seem to happen on any other map I try, so I assume I must have broken something? Or is this a TF2 Bug in itself?
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Does it play when someone enters a specific location of the map? This is a silly guess but you could have accidentally made a brush entity a func_regenerate instead of, say, a trigger_multiple. In any case, check your map for rogue func_regenerates.
 

BaconCat

L1: Registered
Aug 31, 2011
44
3
Does it play when someone enters a specific location of the map? This is a silly guess but you could have accidentally made a brush entity a func_regenerate instead of, say, a trigger_multiple. In any case, check your map for rogue func_regenerates.

I was using func_regenerates for my resupply lockers. There are only 4 on the map though, one for each locker. Should I be doing supply lockers in a different way?
 

TehStoneMan

L1: Registered
Jun 15, 2012
46
5
That is the proper way to do lockers, but yu may have an extra func_regenerate floating out by itself somewhere not attached to a locker.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Sorry, I probably didn't word that very well. Basically, what StoneMan said.
 

henke37

aa
Sep 23, 2011
2,075
515
Could it be as simple as a player touching the func_regenerate when spawning?
 
Oct 6, 2008
1,947
445
Do you have any set to randomly animiate?