Orphaned Projects Repository

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Nobody wants to see something they've poured hours into turn into cp_orange_z_365_turbo after all. ;)

Honestly this sort of shit's what interest me most, the direction someone else could take it without your influence at all. Flip the map 180 degrees and put it on top of itself, etc.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
I don't think quality assurance is anything to worry about. That will sort itself out on its own. Nobody is going to look at three dev-textured blocks around a control point and go, "omg, I totally want to work on this."

Only thing I'd be concerned with is the unlikely event that a map someone else takes over is bought by Valve and the original author doesn't get any credit or income from it.

Otherwise, who cares. It's a place to toss half-formed ideas you're never going to finish anyway, right?
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
Only thing I'd be concerned with is the unlikely event that a map someone else takes over is bought by Valve and the original author doesn't get any credit or income from it.

In the unlikely event that happens I guess the original mapper is just out of luck. Although I could see this being an issue if someone say throws a completely fleshed out alpha into the repository and someone else picked it up and simply detailed. Valve buying a map is a lot of money for simply doing an art pass. (lolcoughcough).

I don't know. I guess that'd be handled on a case by case basis if that ever occurred.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
I think it should be, if Valve (or, hell, anyone else; maybe someone ends up turning it into a map for some completely different game that doesn't even exist yet) is interested in buying a map, the original creator has as much right to the credit and compensation as if it were a normal collaborative effort... assuming they can be reached. If they can't, they wave that right and their contribution is legally classified as an "orphaned work". This would be a term they agree to when they submit their files.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Case by case is probably best. In some cases the original author may even want to work with the new author (see Icarus and TMP re: Petrol).

I keep remembering projects I can dump into this! I'm excited.
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
From Valve's point of view, if a map was discarded and picked up by someone else, it'd be a collaboration, and they'd each get paid for their respective works.

You'd need an intellectual property transfer agreement between the origional author and the person who picks up the map to get around that.

Valve really don't want to get sued, and those are the two ways (not counting just not buying the map) they could play it safe.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Hey, is this gonna happen? Could be a good spot for some of the 72hr contest maps/STAR contest maps that authors don't feel motivated to finish but other people like a lot.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Okay, seeing that no one said anything, I wrote up a little thing myself, and you can guys comment on it.

First a couple questions:
1) I assume everyone wants it to be it's own subforum, which is easy. Do you want it to be its own website?
2) How are we going to regulate this? Obviously we don't want just idea's in there (but we could put a random "post your map idea's" thread in there and sticky it.
3) Tags: I can add custom tags (PL, CP, AD, etc) to the forum. Do you want me to see if I can add other things like [Alpha][undetailed] etc?

And now for what I think.
  1. The Repository is its own subforum, located in the "showcase" forum topic.
  2. It has the same format as the mapping workshop. (ie, download link, place for screenshots, change log, etc.)
  3. Your map must at least be a working, playable alpha (As in, it must be at the point where it could be played in a gameday)
  4. You must (at least) provide screenshots of your map, a list of any custom assets you used and download links for them and a little description of what it is and why you want to give it up.
  5. There would be different categories of releases: Open and Invite.
    Open: Map .vmf and .bsp is provided, anyone can take it. Owner can say if he wants credit or not for the final project.​
    Invite: Map .bsp is only provided, potential authors must provide a quick background on what they would like to do with the map. The Original Author would then converse with the person, and say yes or no aftering coming to some agreement. This would be a good way for "detail this for me" people to get stuff done.​
  6. When someone claims a map, they MUST post in the thread saying that they claimed it.
    Open maps can be claimed by anyone, and possibly multiple people (?)​
    Invite only maps can be claimed by how ever many the author allows. This can prevent people taking a project, but not finishing it.​
  7. In the release title you can add [ALPHA] or [TESTED/UNDETAILED] or [BETA] or some other tags, so that it is a little more clear on where the map is in the stage of development.
  8. If someone no longer wants a map in the repository, they need just ask an admin to remove the thread.

General TF2Maps.net rules apply.

Obviously we'd open this up to any and all maps as long as they at least have a working alpha.
 
Jan 20, 2010
1,317
902
This is cool. I have too much pride to give up my maps to other people, but I'm all for having the opportunity. :p
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Okay, seeing that no one said anything, I wrote up a little thing myself, and you can guys comment on it.

First a couple questions:
1) I assume everyone wants it to be it's own subforum, which is easy. Do you want it to be its own website?
Separate section to the forum akin to the feedback plugin with upload and download as well as decent browsing. Not like the current downloads section which is tripe. The wip and release map forums are OK, I could cope with it being a subforum but due to the way subforums are structured there's a strong time dependancy on how easy it is to see various posts, obviously that shouldn't be the case for this.
2) How are we going to regulate this? Obviously we don't want just idea's in there (but we could put a random "post your map idea's" thread in there and sticky it.
No regulation needed beyond posting screenshots detailing whatever is posted, any submission without good screenshots will be hounded down by the community the same way they shout down trade maps and valve map modifications
3) Tags: I can add custom tags (PL, CP, AD, etc) to the forum. Do you want me to see if I can add other things like [Alpha][undetailed] etc?
please, more detail = easier to find things
And now for what I think.
  1. The Repository is its own subforum, located in the "showcase" forum topic.
  2. It has the same format as the mapping workshop. (ie, download link, place for screenshots, change log, etc.)
  3. Your map must at least be a working, playable alpha (As in, it must be at the point where it could be played in a gameday)
  4. You must (at least) provide screenshots of your map, a list of any custom assets you used and download links for them and a little description of what it is and why you want to give it up.
  5. There would be different categories of releases: Open and Invite.
    Open: Map .vmf and .bsp is provided, anyone can take it. Owner can say if he wants credit or not for the final project.

    Invite: Map .bsp is only provided, potential authors must provide a quick background on what they would like to do with the map. The Original Author would then converse with the person, and say yes or no aftering coming to some agreement. This would be a good way for "detail this for me" people to get stuff done.​
  6. When someone claims a map, they MUST post in the thread saying that they claimed it.
    Open maps can be claimed by anyone, and possibly multiple people (?)

    Invite only maps can be claimed by how ever many the author allows. This can prevent people taking a project, but not finishing it.​
  7. In the release title you can add [ALPHA] or [TESTED/UNDETAILED] or [BETA] or some other tags, so that it is a little more clear on where the map is in the stage of development.
  8. If someone no longer wants a map in the repository, they need just ask an admin to remove the thread.

Obviously we'd open this up to any and all maps as long as they at least have a working alpha.
3. is bullshit. There must be dozens of projects people got to a very interesting stage but abandoned before a playable alpha.
Every other point sounds perfectly acceptable.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I put in 3 to prevent people from just putting random crappy brushwork of an "idea." That way you don't have the whole repository filled with just random junk no one wants to touch because you basically have to build the map.

I can add a sticky'd thread for "Post images of idea's of brush work of not working maps" ...(with a shortened title)
 
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tyler

aa
Sep 11, 2013
5,102
4,621
If you have something interesting, it isn't hard to make it playable. Things are only interesting in context anyway, so if you don't have a map I can't see how interesting your idea can really be.