Examples of colored lights? (Intensity and saturation?)

Ragfish

L1: Registered
Jun 22, 2012
2
0
Hello there, looking for something like gullywash last, where the lights on the point are colored.

I intend to do something similar with rather neutral colors, but I'm not quite sure about the saturation values. Are there any good examples/prefabs with colored lighting available?
 

xzzy

aa
Jan 30, 2010
815
531
Alternatively, make a test map that's nothing but a single box with maybe a prop or two. Put your light source in it, set some values, build the map, and look at it in TF2. Make sure you texture the box with textures you intend to use in your map as the color tones effect lighting quite a bit.

Go back to Hammer and tweak some numbers, remake, and look at it in TF2.

Inspecting existing maps is certainly a worthy exercise, but if you really want to learn how lighting works in TF2, you're going to have to invest some time and experiment with the variables. C&Ping the same light bulb will get your maps technically competent, but you'll lose out on the opportunity to use light to give your map a sense of dynamics.