I hope this is in the right place.
I have been following the developer tutorials on how to make a CP gametype map but am still having a few issues. This is an attack and defend map.
The smallest 1 is time being added after the first of 2 points is captured.
I have an input going to the team_round_timer to add 5 min but when the team caps the point, no time is added. (input for the Timer)
Source Output > My Input Parameter Delay Once
Capture_Area_1 OnCapTeam2 AddTeamTime 300 0.00 No
Then the spawns stopped working.
I geuss i'm just confused as to how each spawn point is assigned to each control point. Example: I want red to spawn in the same place even after losing point 1. I have tried 16 spawnpoints per team per point, I have tried assigning them to a specific Team_ Respawnroom but that does nothing, I have tried loading up dustbowl to see how valve did it but it crashes every time.
If anyone can geuss what the issue is it would help out a ton. thanks.
I have been following the developer tutorials on how to make a CP gametype map but am still having a few issues. This is an attack and defend map.
The smallest 1 is time being added after the first of 2 points is captured.
I have an input going to the team_round_timer to add 5 min but when the team caps the point, no time is added. (input for the Timer)
Source Output > My Input Parameter Delay Once
Capture_Area_1 OnCapTeam2 AddTeamTime 300 0.00 No
Then the spawns stopped working.
I geuss i'm just confused as to how each spawn point is assigned to each control point. Example: I want red to spawn in the same place even after losing point 1. I have tried 16 spawnpoints per team per point, I have tried assigning them to a specific Team_ Respawnroom but that does nothing, I have tried loading up dustbowl to see how valve did it but it crashes every time.
If anyone can geuss what the issue is it would help out a ton. thanks.