Doomsday Coding now effecting my map

Oct 6, 2008
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Ok everything was working well but now that doomsday is out it's effecting my intel key set up.

I'm using game type 4 on my keys (intel entity) primarily so that on a payload map any blue bots won't ignore the cart and go for the key instead - even though that key might not even be on the same map stage that you're currently on.

So, now after doomsday, I'm getting duplicate sound tracks

track one - congrats you have new time - because i have it triggered to do so
track two - the lady yelling something about Austrailiam.

Any way to disable track 2 from happening?