KotH heatwave

re1wind

aa
Aug 12, 2009
644
588
20:03 - re.wind / ammon: should've gone for koth_heatwave_grotto...
20:03 - re.wind / ammon: dammit
20:03 - TechTF: no
20:03 - TechTF: koth_sunken_heatwave_grotto_rocket
20:04 - Snacks: in a whale
20:04 - The Mick-a-nator: in space

Defeated before i start D:
 

re1wind

aa
Aug 12, 2009
644
588
strangely productive today.

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Why is there radioactive goo in a radar dish? who knows.


radar dish taken from this wip and is placeholder. i don't like the edges.

something_something_sightlines007.jpg
 

re1wind

aa
Aug 12, 2009
644
588
Specifically made to makeyyler's days slightly more insane, if that's even possible.

default hydro environment settings and working control point, now also including a 100% decrease in hydro dishes.

Linky to a2

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re1wind

aa
Aug 12, 2009
644
588
updated to a4

http://dl.dropbox.com/u/12171801/koth_heatwaves_a4.bsp.bz2

Key changes
- attempted to focus the combat more towards the control point.
- merged and tweaked a few paths to the middle
- tweaked the locations and quality of pickups (health, ammo)
- Attempted to reduce the effectiveness of spawn camping
- more routes onto the capture point with ramps.
- radioactive pool now does generic damage, no more gibs, increased starting damage and the max damage.
 

re1wind

aa
Aug 12, 2009
644
588
koth_heatwaves_a6

download link

changelog

-remade spawn rooms, areas outside of spawn rooms, and much of the connecting areas between the rebuilt areas and un-touched aeas.
- medium healthkit placed under the point
- added spec cams and welcoming spec cam
- areaportals included this time


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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
what the hell is even going on at that point, man
 

xzzy

aa
Jan 30, 2010
815
531
The second iteration (or fourth screenshot on the first page) of your CP is probably the best so far.. it at least looked like it offered some interesting ways to fight for control.

The CP in a koth map is the focal point for the whole thing, I think it really needs to function as a setpiece to attract players. Obviously it also has to be fun to fight over too.