Alright, so I hate to ask a question as it's probably been answered before (and I like to figure everything out myself...) but I have a problem with controlling visibility of objects seen through a skybox, i.e. skyboxes like the ones that separate the stages of Dustbowl.
Basically, there are func_details, prop_statics, and info_overlays that can are on one side of the skybox that are visible from the other. Now I'd like to know how to make it so that all these objects can be seen either in their entirity (without causing optimization problems) or not at all, because this is awkward.
Pictures:
Here is the structures:
Here's the schematic from an average viewpoint, notice that only a certain portion of it is visible (also note the areaportal on the left, should that be there?)
Here it is from up close to the edge of the skybox (notice that barely anything shows up)
And here it is from very far away. Note that the smokestacks are still visible on the left but the machinery on the right (along with the arctitecture) is not.
Is there properties of skyboxes I should know about? Depending on distance, certain entities behind it flash in and out of view.
Any suggestions? (Leave discussion of the detailing in the maps' thread, please, this should only be for this quirk)
Basically, there are func_details, prop_statics, and info_overlays that can are on one side of the skybox that are visible from the other. Now I'd like to know how to make it so that all these objects can be seen either in their entirity (without causing optimization problems) or not at all, because this is awkward.
Pictures:
Here is the structures:
Here's the schematic from an average viewpoint, notice that only a certain portion of it is visible (also note the areaportal on the left, should that be there?)
Here it is from up close to the edge of the skybox (notice that barely anything shows up)
And here it is from very far away. Note that the smokestacks are still visible on the left but the machinery on the right (along with the arctitecture) is not.
Is there properties of skyboxes I should know about? Depending on distance, certain entities behind it flash in and out of view.
Any suggestions? (Leave discussion of the detailing in the maps' thread, please, this should only be for this quirk)