hammer error when compiling The command failed. Windows reported the error:"The syste

elmo

L1: Registered
Jul 1, 2012
39
7
I keep getting this error, I've checked the map for leaks, and it'll keep telling me there are leaks in the map.

I've redone the skybox 3-4 times to double check

changed all skybox brushes to func_brush

rolled back to previous saves and it just keeps doing it. I don't know if this is a file placement thing as I deleted my tf/maps folder contents the other night as it was huuuuge, so any help

thanks
 

phi

aa
Nov 6, 2011
832
1,815
I think skyboxes are supposed to be world geometry, not func_brushes. (note to veterans: can you seal with func_brushes?)
Check the pointfile by loading it in hammer. If it goes through a brush, make sure it's not a func_detail as those cannot be used to seal the map.
 
Oct 6, 2008
1,948
446
you error message is clipped off so I can't read all of it.

Skyboxes are world geometry
 

tyler

aa
Sep 11, 2013
5,102
4,621
You skybox does have to be world geometry, making it a func_brush will just make your map leak.

Your error message is clipped off but I think you just need to restart Steam.
 

elmo

L1: Registered
Jul 1, 2012
39
7
hammer error when compiling The command failed. Windows reported the error:"The system cannot find the file specified."

that is the error message I am getting

I'll try the changing of the skybox brushes to world geometry, thanks for the replies

moved the various brushes to world, this fixed the leak, that was me just being stupid.

However I'm still getting the error, this is the compile log


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\timelmo\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\timelmo\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34.vmf"

Valve Software - vbsp.exe (Apr 26 2012)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\timelmo\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34.vmf
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_night_01bk)
Patching WVT material: maps/koth_girder_a1point34/nature/blendgroundtoconcrete003_wvt_patch
Patching WVT material: maps/koth_girder_a1point34/nature/blendgroundtogravel003_wvt_patch
Patching WVT material: maps/koth_girder_a1point34/nightfall/cliffwall_wvt_patch
Patching WVT material: maps/koth_girder_a1point34/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
Patching WVT material: maps/koth_girder_a1point34/nature/blendrockgroundwallforest_viaduct_event_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\timelmo\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\timelmo\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34"

Valve Software - vvis.exe (Apr 26 2012)
8 threads
reading c:\program files (x86)\steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34.bsp
Error opening c:\program files (x86)\steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\timelmo\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\timelmo\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34"

Valve Software - vrad.exe SSE (Apr 26 2012)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34.bsp
Error opening c:\program files (x86)\steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\timelmo\sourcesdk_content\tf\mapsrc\koth_girder_a1point34.bsp" "c:\program files (x86)\steam\steamapps\timelmo\team fortress 2\tf\maps\koth_girder_a1point34.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

help?
 
Last edited:

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
Have you got an invalid solid or an error? - use 'ALT- P' to find any errors.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
"Find Visible Detail Sides...Bad detail brush side" is your problem. The compiler sees that and halts without creating a .bsp, and vvis/vrad don't have anything to work off of. Do what Blob said, Alt+P and see what comes up.
 

elmo

L1: Registered
Jul 1, 2012
39
7
I've fixed all the problems that came up after alt+p'ing, and still the compile is giving me the same error.

I'm at a loss really, my first endeaver into mapping and it just screws me royally.... again.

urgh
 

phi

aa
Nov 6, 2011
832
1,815
Interlopers.net said:
Description:
The cause for this error is using multiple (incompatible) tool-textures on the same brush, or so it seems.
Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning.

Solution:
You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.

Interlopers log checker thinks that you have tool brushes applied wrong.
Check to see if you have areaportals, clips, etc. applied wrong, because that is apparently what's causing the problem.
 

elmo

L1: Registered
Jul 1, 2012
39
7
ok, so now I've done all that, I can't find any brush that has the tool textures on there twice like you said, too many of them on one brush

so now i've no idea what to do.
 

phi

aa
Nov 6, 2011
832
1,815
What tool textures are you using? (a screenshot of just the tool brushes would help a lot). A brush normally must be entirely covered in a tool texture for it to work properly. i.e.: an areaportal has to have all 6 sides in the tools/areaportal texture or ense it will be wonky.
Also I heard somewhere that certain tool textures don't work in TF2 and you might be using those. You'd have to ask someone else for specifics, though, because I can't remember which ones.
Other than that, I don't know what could be causing the problem.
 

elmo

L1: Registered
Jul 1, 2012
39
7
I don't even know what areaportal does, all I'm using is black/playerclip/skybox/trigger brushes

I couldn't find any thing at all that fit within having more than 1 tool material on a brush.

I'll look again.

I tried going through each tool based vis group and compiling each one, none of them compile, and there is no error in any of the brushes.

Just want to give up on it all now.
 
Last edited:

TehStoneMan

L1: Registered
Jun 15, 2012
46
5
It could be that you have accidently put a tool texture on a regular brush where you don't want it to be.